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- This file will help you get the answers to the puzzles on Myst island and
- all the different ages that you can go to in Myst version 1.0
-
- Written by : Andrew Blayer
-
- You may freely distribute this file at your convenience
-
- The first section will explain a little about what you need to do on Myst
- island, how to use the map in the library, and how to get to the tower. The
- second section explains how to get to each of the different ages. The third
- section tells how to get through each age. The fourth and final section will
- tell how to finish the game.
-
- Myst Island - To start off, as you go up the path towards the library, you
- will find a note laying on the ground. It says, "Catherine, I've left you a
- message of utmost importance in our fore-chamber beside the dock. Enter the
- number of Marker Switches on this island to retrieve the message. Yours,
- Atrius" I'll give this one away. After you start and are on the dock, turn
- left. You should see an outline in the metal. Click on it to open the door.
- Now go all the way down to the bottom of the stairs to the pool of water.
- (By the way, the water is just a holographic image) Turn right twice and go
- up to the piece of paper on the wall. You should see something that looks
- like a button above the upper left-hand corner of the paper. Click on it.
- When it opens, change the left number to 0 and the right number to 8. Now
- press the red button and wait until it closes the panel. Go back to the
- imager, the thing with the water in it, and push the button in the front of
- it. Now you got the message and it's time to hit some switches. Hit the one
- on the dock and up the stairs by the gears. Walk around for a while and you
- should be able to hit 5 more for now. Now go into the library. It's the big
- building with pillars on the outside of it and an open door. Enter and turn
- around a few times. You will see a red and blue book. Go up to either of
- them, take the page beside it, and click it on that book. (Blue pages only
- work with the blue book and red pages only work with the red book. Clicking
- it on a book with a different color will have no effect) Now click on the
- book to open it and you find a person trapped in each of them begging for
- you to release them (The static makes it hard to understand them). You can't
- do anything for them yet. Check the bookshelf in the front of the library to
- find 4 books that have not been destroyed. In each one, you will find out
- about each age you must visit. In the book with the blue cover and leaves on
- the front, you will find constellations. Write down the patterns. You will
- need them later. In the blue book with the sun on it, you will see piano
- keys and numbers below them. Copy this down with the numbers and also the
- highlighted keys they are pointing to. Finally, go to the map near the door.
- To see if you've hit enough switches, hold the mouse button on the tower
- (flashing circles). The white line turning around should pause for a second
- and turn red on 4 different places. To gain access to the tower, you must be
- in the library. Go to the picture to the left of the bookshelf. Click on it.
- It should spin around and the bookshelf should go down forming stairs. When
- you go back there you will find an elevator. This will take you to the tower.
- When you are in the tower, you can go up the ladder in front of you where
- the tower is facing. You will just see rock if it is not facing a direction
- that is important. Now, if you go to the left or the right side of the
- elevator and move forward, you will see a ladder with a key on the wall.
- This is what is important. If you have the tower pointed in the right place,
- and go up the ladder, you will see a hint of what you need to do to gain
- access to the book located there that will take you to a certain age. To get
- out of the library (opening the bookshelf will close the library door),
- simply click on the picture to the right of the bookshelf and make it spin
- around.
-
- How to get to the different ages
-
- The Gears - Go to the map in the library, turn on the tower, and it stop on
- the picture of the gears. Go to the tower and look at the plaque on the wall
- above the ladder with the key. It will give you a time and 3 numbers. Write
- them down. Get out of there and go to the clock tower that is out in the
- water. Just keep going straight when you leave the library. Look at the
- clock and note what time it is. Now look down at the wheels. The large wheel
- will move the minute hand 5 minutes ahead. The small wheel moves the hour
- hand 1 hour ahead. Turn the wheels until the time on the clock matches the
- time you got from the tower. Push the red button. Gears should come out of
- the water making a bridge. Cross it and hit the switch. Now go into the
- clock. You have to figure out how to get the 3 little gears to go in the
- same sequence as the numbers in the tower that were below the time it gave
- you. If the weight goes down all the way, you have to reset it. To do this,
- just pull the lever with the black handle. When the numbers are right, the
- weight will go all the way down, and the gear in the front of the table
- will turn up like it was cut in half. Now you can go to the large gears in
- the beginning near the dock and they will be open. Go up to it, open the
- book inside it, and click on the moving picture.
-
- The Spaceship - This one isn't easy. Rotate the tower so it is facing the
- spaceship. Now go to the tower and look at the plaque above the ladder with
- the key. It will give you a certain number of volts. Next, you need to go
- to the power station. It is in the woods and has a big light above the door.
- Go down the stairs and push the button on the side of the door. When you go
- in, you should see 2 dials and 10 buttons. Turn one on, write down how many
- volts is produces, then turn it off. You have to find out which buttons
- will equal the number of volts that were in the tower. If you go over that
- number, it will cut the power to the ship. Don't worry. There are 2 towers
- with cables running up to them. One is behind the power station and the
- other is down the hill where the stone path to the ship is. They each have
- circuit breakers on them. You have to pick one, climb up it, and pull the
- lever. If you hear a little click, it's the wrong tower. If there is a loud
- click, almost like a door slamming shut, you can go back to the station and
- try again. When the power is right, go to the ship and open the door. In
- the front, you will find 5 switches and a lever. In the back is an organ.
- You must move the switches and have each tone match the sound and order as
- the picture of the piano keys in the book in the library. You can use the
- organ in the back to get the sound right. When you think they are right,
- pull the lever and click on the screen.
-
- The Trees - Here's an easy one. Rotate the tower to face the house in the
- woods then go to the tower. Look at the plaque above the ladder with the key
- and write down the numbered on it. Go to the house in the woods with the big
- tree behind it. Enter it, turn around, and go up to the safe. Press the
- buttons until the numbers match the ones you got from the tower. Open the
- box, light the match on the side, then go up to the furnace and light the
- pilot light in the lower left-hand corner of it. Now turn the red wheel
- clockwise until you see it turn 20 times. This should give you plenty of
- time. Leave the house, turn around, and go between the two trees on the
- right side of the screen. Go right up to the big tree. Wait until you see
- something that looks like an elevator in the tree. When you see it, go in
- it. There should be a button on the left side of the door. Hold it down
- until you can enter the room underground. When you are in the room, turn
- around and turn the wheel counterclockwise until it won't turn any more.
- Now you can go to the book, open it, and click on the screen.
-
- The Boat - Rotate the tower until it is facing the dock. Go up to the tower
- and write down the 3 dates and times on the plaque above the ladder with the
- key on it. Now you need to leave the library and go to the building to left
- when you exit the library. It has a chair in the middle of the room. Enter
- it, turn around, and press the light switch. Now sit in the chair and look
- up at the controls. Enter a date and press the flashing button. Note what
- constellation is there. Do this same thing for the other 2 dates. Now go to
- the field in front of the library with the ship in the pool. Look at the
- boxes on the sides and turn the 3 symbols that match the constellations you
- got from the star room green. You should hear water running and then see
- the ship in the pool out of the water. Now you can go back to the dock and
- go on the ship. Open the door, then take the book, open it, and click on the
- screen.
-
- How to solve each age (You need to only take back a certain color page from
- every age. In other words, if you take back the red page from one age, you
- need to take a red page from every age and same goes for the blue pages. You
- can take back both if you just want to see what the other has to say)
-
- The Gears - From the large gear, go to the building on the right. Enter it
- and take either hallway. No matter which one you take you will pass through
- a room and eventually come up to another intersection. Turn so you are
- facing down this new hallway. There should be a button on the right side of
- this hallway. Press it and go down the stairs. Go up to the panel and push
- the lever up. Wait until the symbol on the left side of the lever is one
- notch away from the breaks in the circles lining up and the let go. When the
- breaks are lined up, the circles should turn red. Go back up the stairs,
- turn around, push the button again, and move forward until you are in the
- elevator. Press the up button. When at the top, press the middle button and
- quickly leave the elevator. Go up to the controls on top of the elevator.
- These controls will rotate the building. You can also use the rotation
- simulator in the room that looks like a torture chamber to get the hang of
- it. It is to the right when you enter the building or to the right of the
- elevator. Push the left lever up all the way then pull it back down. Listen
- to the tone that's produced. Now push the lever back up and then the right
- lever. You need to hold the right lever until you think the building has
- turned enough. Let go of the right lever, wait until the gear stop spinning,
- and pull the left lever down. Again listen to the tone. Make sure it's
- different or else you didn't go anywhere. Now push the button in the lower
- part of the panel to bring the elevator back up. Go to the bottom and then
- leave the building. There are only two other places you must get to. They
- each have gear stands that have symbols on them. Write down the place and
- shape of the symbols on them. You will need to rotate the tower again until
- you can get to the other stand. You need a total of 4 symbols. Now, to get
- to the red page, you have to go into the room with the models of the boat,
- the spaceship, and the clock tower. Go up to the chair that looks like a
- throne. You should see an outline in the wall. Click below the corner of the
- tapestry hanging on the wall. A doorway should open up. Go in there. Go to
- the chests in the corner to the left in the back of the room. There should
- be a red page in the open chest on the top. To get the blue page, go into
- the torture chamber room and go up to the chair with the ax leaning on it.
- There should be an indent in the wall with a brown strip in the middle of
- it. Click on it and it should open up a doorway. Enter it and go to the
- shelves in the back. There should be a blue page on the bottom shelf. To get
- back to Myst island, go back to the large gear and look at the gear panel
- with 4 symbols and a red button it. Push the green buttons until the symbols
- match the positions and shapes you found them on the stands on those islands
- and then push the red button. A set of stairs should go down and then you
- can pick up the Myst book, go back to the library with a page, and put it
- in the matching color book.
-
- The Spaceship - Exit the spaceship and now you will have to wander for a
- while. You need to look for 5 stone and wood tables. These each have a red
- button and symbols above them. Press the button and make sure the symbols
- light up. The symbols you are looking for are water drops, a crack with heat
- coming out of it, the hands of a clock, a symbol that looks like a knife,
- and wind blowing out of a tunnel. After you have hit all the buttons, go to
- the symbol with the wind. Go down the pipe that's in front of the button. At
- the bottom, you can hit the switch to light the tunnel if you want, but you
- need to go down the tunnel and up the pipe. Go up to the tower with the
- satellite dishes on it and open the front panel. Look at the controls. Click
- on the water drop symbol and use the right arrow to move the dish to 153.4
- degrees. Click on the symbol with the crack and use the right arrow to turn
- the dish to 130.3 degrees. Click on the symbol with the clock hands and use
- the right arrow to turn the dish to 55.6 degrees. Click on the symbol with
- the knife on it and use the right arrow to turn the dish to 15.0 degrees.
- Click on the wind symbol and use the left arrow to turn the dish to 212.2
- degrees. Now press the button with the funny looking E on it. Listen to and
- note what order the sounds are being played in. Next, go back to the door
- that you passed in the beginning of this age and go up to the panel on the
- right side of the door. There should be a set of 5 switches. Use each switch
- to match the sound and order that everything was played in at the satellite
- tower. When everything is matched up, press the button in the corner. Don't
- forget a page. The red page is on the shelf with the symbol that looks like
- a knife. The blue page is on a table near the switch for the water. Go down
- the stairs and push the blue button to enter the transport. F = forward,
- L = left, and R = right. As soon as you sit down, hit the forward button.
- From there you need to go F,L,L,F,R,R,F,R,R,F,F,R,R,F,F,R,R,F,R,F,R,F,R,F,
- R,R,F,L,F,R,F. Then you can exit the transport, go to the Myst book, and
- return to the library.
-
- The Trees - First you must turn around and follow the path straight until
- you reach the building with the water tank in it. In the building, look down
- at the faucet and turn it so the sound of running water is loud. Go back
- down the path and at the first intersection you come to, go left. At the
- second intersection, look down at the water flow switch and then you have to
- turn it so the water goes down the pipe to the right, then go right. At the
- third and fourth intersections, do the same as you did at the first
- intersection. Now go up to the elevator, enter it, close the door, and pull
- the lever. F = forward, L = left, R = right. Exit the elevator and then go
- F,R,F,F,F,R,F,F,F,F,F,L,F,F,F,R,F,F,R,F,F,F,F,F,R,F,F,L,F,F,F,L,F,L,F,R. Now
- Now go up to the lever and pull it. Next, turn right and go F,R,F,F,R,F,F,R,
- F,F,F,F,F,F,R,F,F,F,F. Then go down the stairs, open the door, go to the
- water flow switch directly ahead, and turn it so it goes down the direction
- you just came from. Now turn around, go back up the stairs, turn around, and
- use the elevator. To get to the blue page, keep going forward, ignore the
- first building, go right at the intersection, and then go into the house.
- Turn left and look on the floor for the blue page. To get to the red page,
- go left from the elevator and then keep going forward to the large house. Go
- up to the desk on the left side of the bed and open the drawer to find the
- red page. Go down to the drawers on the bottom of the bed and open the one
- on the right. Copy down the note exactly as it is. You will need it later.
- Go back to the elevator, go down, then go back down the stairs. Now you have
- to go back to the water flow switch and put it back the way it was. Go down
- the path to the right. At the next intersection, change the water flow so it
- goes down the path to the left. Next, go left to the next intersection and
- change the flow to go to the right. Go right. Then at the next intersection,
- go left, then forward to another lever. Pull it. Go forward to the elevator,
- turn right, and follow the pipe until you reach the water. Turn the crank so
- the pipe makes a connection on the other side. Go all the way back to the
- second water flow switch from the building with the water tank. You need to
- change it back again, then follow the flow to the next switch, go right again,
- and at the next switch change it so it goes to the left. Now go back to the
- elevator that's after the part where the bridge came out of the water and
- use it. Open the door, pick up the Myst book, and click on the screen to
- return to the library.
-
- The Boat - Right in the beginning, turn left and go to the table out in the
- water. Click on the bell-shaped object on the right side. This should have
- drained the lighthouse. Go back to the ship and then into the lighthouse.
- Look down, and go to the bottom of the stairs. Get close to the chest and
- click on the little lever on the bottom of it on the left side. Water should
- drain from it. Click on it again when it's done. Go back up, then go to the
- table out in the water again, and click on the bell in the middle. This
- should have drained the tunnels underground, but don't go there yet. Go back
- to the lighthouse and look down at the chest floating in the water. Click on
- the key chained to the boards to open it. Take the key from the chest, click
- on the ladder, and use the key on the lock that's keeping that door shut.
- Go up the ladder and turn around. Turn the crank attached to the floor until
- the batteries are charged completely. You can click on them to see how much
- power they have. They are on the right side of the crank. When they are
- full, go back to the ship where you started and go in the tunnel in front of
- you. Go to the bottom, turn around, and click up the stairs once. Look at
- the bottom of the archway. You should see a slight line about in the middle
- of it. Click below it and a panel should open up. Go in it and follow the
- hallway until you see a round object on the floor. Look down at it. You need
- to push the right button that will turn on the underwater lamps. Imagine the
- object is a compass and the crown symbol points north. You need to press the
- button that is diagonal from the red arrow pointing southeast. You'll know
- you hit the right button if the lights don't go out and an alarm doesn't
- go off. If you did hit the wrong button, just go back to the lighthouse,
- charge up the batteries, and try again. Now you need to know where the pages
- are here. Go to the bottom of the tunnel you were in before you went through
- the panel, push the button to open the door, and walk in the room. You
- should be in a nicely decorated room. Turn left, go toward the dresser, and
- open the bottom drawer to find the red page. The blue page is down the
- tunnel on the other half of the ship. Go over the stairs from the first half
- and turn left to find the tunnel. Open the door and go in. There should be
- a rib cage hanging on the wall in front of you. Turn left and look on the
- bed to find the blue page. While in that room, turn around, go up to the
- dresser, and open the second to last drawer to find the other half of the
- note. Piece the two halves together because they are very important to the
- end of the game. Now, with whatever page you want, the batteries charged,
- and underwater lamps on, go to that table out in the water and push the bell
- on the left. Now go back on the ship, turn right, go down the stairs, open
- the door, and go to the bottom of the ship. Look down at the table and click
- on it to reveal the Myst book. Open it and click on the screen to return to
- the library.
-
- Finishing The Game
-
- Myst Island - In the library, listen to whoever you have gotten the most
- pages for (5 red and/or blue pages) to find out which book you must read and
- what pattern to use in the fireplace. Read the book they tell you to look
- at, copy the pattern, go in the fireplace, and push the button. You must
- copy the pattern exactly as it was in the book. When you think it is right,
- push the red button. If you are wrong, the lights will go off and the door
- will open. Just push the button and try again. If you are right, the
- fireplace will turn around and you will see the two pages and green book
- they spoke of. Ignore their warnings of not touching the green book and open
- it. You finally see that Atrus is alive. And in case you've been wondering
- which of the two brothers to set free, you find out that both of them were
- involved with trapping him in Dunny and had an extreme lust for the
- treasures that they could have gotten from the books. You also find out what
- he needs to stop them. That's what is in the island vault. Click on the red
- button twice to get out of there. Find the vault by using the information on
- the two halves of the note. When you have the page he needs, go back to the
- green book, open it, and click on the screen. Make sure you have a white
- page in your possession or you will be stuck in Dunny forever. (Also, the
- only other 2 ways you can lose, is if you free either Sirus or Ackinar. You
- will end up trapped in the book and they will laugh at you and tear out all
- the pages you took so much time collecting until you see nothing but static)
-
- Dunny - Turn left when you get there and go up to Atrius. When he asks for
- the page, click it on him. When he returns to Myst, wander around for about
- half a minute and then go back to his desk. He should return then. If not,
- just wander some more. Just listen to what he has to say and that's it,
- you've won. He gives hints about a second Myst game, and lets you use his
- Myst book to go back to Myst island. You can now go to any age that you
- want to. By the way, in case you hadn't noticed, you won't have to worry
- about those two brothers any more. Also, the music that plays when you quit
- is different. Have fun exploring the different ages.
-